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TimelineLite Ultimate Starter Guide: Advanced Sequencing
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TimelineLite Ultimate Starter Guide: Advanced Sequencing

This entry is part 5 of 5 in the series TimelineLite Ultimate Starter Guide

I’m excited to reveal to you the most powerful tools in the entire GreenSock Tweening Platform. Everything I have discussed in the last four videos has been custom tailored to prepare you for the awesome power you are about to behold. I’m going to show you two methods that will change the way you approach any script-based animation from this point forward.

Wanted: Bloggers

Wanted: Bloggers

Are you an RIA developer? Do you make Flash games or Unity games? Are you always on top of the latest industry news? You sound like the perfect person to contribute to Activetuts+!

We’re on the lookout for new authors, so read on to find out more…

Monitoring the Loading Process in Flash With the Loader Class

Monitoring the Loading Process in Flash With the Loader Class

In AS3 projects, you often need to load external assets like images and other SWFs. While loading these assets you have to keep track of several events for successful execution of your application. You might have been using some of these events like ProgressEvent, COMPLETE event. This tutorial shows you how to get info about the assets you’re loading with Loader.load(), using its associated events, all in one place. So if you’re having difficulty loading such assets, or you have less time in hand to debug, take a look at this.

HTML5 Avoider Game Tutorial: Keeping Score
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HTML5 Avoider Game Tutorial: Keeping Score

This entry is part 3 of 3 in the series HTML5 Avoider Game Tutorial

So far, we’ve got a never-ending stream of enemies that our avatar must avoid; one touch, and it’s game over. But so what? Since there’s no way to track the player’s progress, they have no idea whether they did better in their latest round than they ever did before. In this tutorial, you’ll learn how to keep score, how to display it on the canvas, and how to let the player know when they’ve beaten their own records.

Easer: A UI For Generating Tweens in Tweener, Flash Pro, and TweenLite

Easer: A UI For Generating Tweens in Tweener, Flash Pro, and TweenLite

Here’s a handy tool you can use to create tweens without having to guess all the numbers involved. Just click and drag to create the graph of the tween, tweak your desired timing, and export to any of four formats: Flash’s native tweening engine, Tweener, TweenLite, or TweenMax. And if you’re a Tuts+ Premium member, you can grab the source code for the tool itself!

Best of Tuts+ in November

Best of Tuts+ in November

Each month, we bring together a selection of the best tutorials and articles from across the whole Tuts+ network. Whether you’d like to read the top posts from your favourite site, or would like to start learning something completely new, this is the best place to start!

Drawing Beautiful Components With Code – Made Easy

Drawing Beautiful Components With Code – Made Easy

Most programmers have never touched design. If you have always wanted to beautiful graphics in your Flash projects but never knew how to use Adobe Photoshop or Illustrator, this tutorial is for you. Nice graphics can be created entirely with code. Drawing graphics for components with code even has a few advantages.

Huge Redesign and Relaunch of Tuts+ Premium

Huge Redesign and Relaunch of Tuts+ Premium

As you may know, the Tuts+ network is accompanied by an online educational members-only site called Tuts+ Premium. We’re very excited to announce that Tuts+ Premium has received a huge upgrade, including a new library of courses, 27 top-selling educational eBooks, member forums, and a completely redesigned UI. You can check out all the changes at tutsplus.com (I recommend taking the tour) or read on to learn about what you will get from Tuts+ Premium.

Squeezing More Juice Out of the Flash Player

Squeezing More Juice Out of the Flash Player

Twice a month, we revisit some of our readers’ favorite posts from throughout the history of Activetuts+. This tutorial was first published in Dec, 2010.

In this tutorial you’ll build an extreme particle system whilst learning how to squeeze more efficient goodness out of the Flash Player than you ever thought possible!

AS3 101: Quick Tip – Dispatching Events Without Extending EventDispatcher

AS3 101: Quick Tip – Dispatching Events Without Extending EventDispatcher

It’s rare, but it happens. Sometimes you absolutely need to extend a class, and that class does not already extend EventDispatcher. At the same time, you absolutely need your class to be an EventDispatcher. Because ActionScript 3 does not allow multiple inheritance, how do you reconcile this?


This entry is part 18 of 18 in the AS3 101 Session
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