Merry Quizmas! This month, I’m quizzing you on your understanding of two popular formats for data used by web apps: JSON and XML.
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Merry Quizmas! This month, I’m quizzing you on your understanding of two popular formats for data used by web apps: JSON and XML.
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The holidays are upon us, and we’re feeling festive at Tuts+ this weekend! We’d like to take this opportunity to say a huge Christmas thank you to all our readers, and wish you a very Happy Holiday. Read on for a video message from the HQ team, and a few freebies from around the Tuts+ and Envato network!
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Twice a month, we revisit some of readers’ favorite posts from throughout the history of Activetuts+. Please enjoy this festive tutorial from Christmas past!
Ever wanted give your Flash design an extra dimension? Using Electric Rain’s brilliant 3D software, this basic tutorial will give you an introduction in using Flash and Swift 3D together to create some fantastic graphics and animations.
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Sometimes you may find yourself needing to modify the behavior of a component for a user input event. This article will explain how to do so by modifying the event object in-flight, before it’s processed by the component. That’s right, you can lie and cheat. In code.
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Here’s an present for our Facebook fans: a new Facebook Fan Bonus tutorial! In this month’s beginner-level tutorial, you’ll learn how to use the Input.as class to create smooth keyboard-driven movement.
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It’s time for another Premium tutorial! In this mammoth post, James Tyner will introduce you to Standing Wave 3, an excellent AS3 library for dynamically generating or manipulating sounds in Flash.
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In this tutorial I’ll walk you through the steps required to install and use the TextArea component as an alternative to Flash’s native TextField class, and show you how to detect mouse roll over/out events on hyperlinks. I’ll also talk about how you can call custom functions and pass different data types as arguments.
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In the first part of this series, I introduced a class to handle single mouse stroke detection: MGesture. This tutorial takes it a step further, by detecting a sequence of strokes.
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A couple of months ago, Carlos showed Premium members how to create a Whack-a-Mole game using Flash and AS3. Now, following on from Monday’s introduction to EaselJS, he’ll explain how to use that library to create the same game with the HTML5 canvas and JavaScript.
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