Activetuts+ Quiz #6: JSON and XML

Activetuts+ Quiz #6: JSON and XML

Merry Quizmas! This month, I’m quizzing you on your understanding of two popular formats for data used by web apps: JSON and XML.


This entry is part 6 of 6 in the The Official Activetuts+ Quizzes Session
Happy Holidays from Tuts+!

Happy Holidays from Tuts+!

The holidays are upon us, and we’re feeling festive at Tuts+ this weekend! We’d like to take this opportunity to say a huge Christmas thank you to all our readers, and wish you a very Happy Holiday. Read on for a video message from the HQ team, and a few freebies from around the Tuts+ and Envato network!

Illustrate a Quirky Santa Character Using Flash Pro and Swift 3D

Illustrate a Quirky Santa Character Using Flash Pro and Swift 3D

Twice a month, we revisit some of readers’ favorite posts from throughout the history of Activetuts+. Please enjoy this festive tutorial from Christmas past!

Ever wanted give your Flash design an extra dimension? Using Electric Rain’s brilliant 3D software, this basic tutorial will give you an introduction in using Flash and Swift 3D together to create some fantastic graphics and animations.

AS3 Quick Tip: Hacking the Event Flow

AS3 Quick Tip: Hacking the Event Flow

Sometimes you may find yourself needing to modify the behavior of a component for a user input event. This article will explain how to do so by modifying the event object in-flight, before it’s processed by the component. That’s right, you can lie and cheat. In code.

Build a Dynamic Flash Game Menu: The Accordion

Build a Dynamic Flash Game Menu: The Accordion

When a user first opens up a Flash game, their initial impression is based upon the menu that they see. Unfortunately, many games’ menus are dull, plain and static. This is terrible news! A lot of players will just close the game before even playing it, and move on to another. Don’t let this happen to you!

December Facebook Fan Bonus Now Available!

December Facebook Fan Bonus Now Available!

Here’s an present for our Facebook fans: a new Facebook Fan Bonus tutorial! In this month’s beginner-level tutorial, you’ll learn how to use the Input.as class to create smooth keyboard-driven movement.

Manipulating Sounds in AS3 With the Standing Wave 3 Library – Active Premium
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Manipulating Sounds in AS3 With the Standing Wave 3 Library – Active Premium

It’s time for another Premium tutorial! In this mammoth post, James Tyner will introduce you to Standing Wave 3, an excellent AS3 library for dynamically generating or manipulating sounds in Flash.

Easily Create Souped-Up Flash Text Fields With TextArea

Easily Create Souped-Up Flash Text Fields With TextArea

In this tutorial I’ll walk you through the steps required to install and use the TextArea component as an alternative to Flash’s native TextField class, and show you how to detect mouse roll over/out events on hyperlinks. I’ll also talk about how you can call custom functions and pass different data types as arguments.

How to Add Mouse Gesture Control to Your Flash Projects: Multi-Stroke Gestures

How to Add Mouse Gesture Control to Your Flash Projects: Multi-Stroke Gestures

This entry is part 2 of 2 in the series Mouse Gesture Control in Flash

In the first part of this series, I introduced a class to handle single mouse stroke detection: MGesture. This tutorial takes it a step further, by detecting a sequence of strokes.

Create a Whack-a-Mole Game in HTML5 With EaselJS – Active Premium
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Create a Whack-a-Mole Game in HTML5 With EaselJS – Active Premium

A couple of months ago, Carlos showed Premium members how to create a Whack-a-Mole game using Flash and AS3. Now, following on from Monday’s introduction to EaselJS, he’ll explain how to use that library to create the same game with the HTML5 canvas and JavaScript.

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