The next generation of gamesâfeaturing yours
Gaming by platform is a thing of the past
- Today people play games at home, on the go, and at work (ahem). They play on their phones, on their tablets, and on their consoles. They play on the web, on social networks, and in apps.
- Your game can reach millions of people in a vast universe of devices in more than 200 markets worldwide.
- Whether youâre building a bite-sized casual game or the next âone more turnâ strategy epic, there is room for your vision.
Rethink the impossible. Then make it real.
- Tap into the most advanced hardware and input devices on the planetâfrom accelerometers and GPS to Xbox controllers and the Kinect Sensor.
- Share contextual content between users, devices, and applications.
- Live tiles are the new Attract Mode, putting notifications front-and-center.
- Cross-platform integration means you can redefine how and where players interact with their games. For example, play Skulls of the Shogun on your desktopâthen continue the game on your phone or Xbox.
Better platforms. Better games. Better returns.
- First things first: in the Windows Store, you keep 80% of your gameâs revenue over $25,000 USD.
- You have the option to create a free trial modeâa proven way to put a demo in playersâ hands and increase sales.
- Optional in-app purchases allow you to tap into the exploding freemium and free-to-play models.
- Create additional revenue streams with Ads in Apps.
Take a step:
Editorâs picks
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The Windows 8 platform offers new opportunities to create, distribute, and monetize games. Learn about porting your game and preparing a game for the Windows Store.
In this article, youâll see how your game can embrace Windows principles and UX guidelines, while simultaneously improving your usersâ experience.
Perspectives
Want to jumpstart to Windows Phone 8 and Unity? This article shows you how.
An indie game developer chats about his experience designing games for the Windows platform.Â
Jonathan Peppers, lead developer at Hitcents, describes how his team developed and launched their 'Draw a Stickman Epic' app for Windows 8 using C# and the cross-platform framework MonoGame.